PI: Improving PI Performance by Optimization of Planetary Links
Merriam-Webster definition of Optimization: an act, process, or methodology of making something (as a design, system, or decision) as fully perfect, functional, or effective as possible; specifically : the mathematical procedures (as finding the maximum of a function) involved in this.
What the hell does optimizing anything have to do with PI in a game of Internet Spaceships? Quite allot if you have a lot of PI Planets setup with Command Center, Basic Industry Facilities, Extractor Units, Storage Units, Launchpads, Links and rolling over in all that ISK. If you have never put much thought into where you do PI, what products your extracting, on what planet and the size of the planet you’re doing PI on all that can affect planetary design setup on the ground. With some optimization you can most likely squeeze some more efficiency out of those planetary setup’s for increased extraction or raw material production over time which does increase your ISK from planet. Often number one internet search to this blog is about PI as well.
Its been a long time since I did a PI post and haven’t had much time at all since the Crucible patch to play around much with my Highsec PI planets as it relates to structures on the ground. Mostly have just gone day to day as needed resetting Extractor Units when needed, move an extractor arm around here and there, launch materials off planets, pickup material from Customs Office and take back to hanger. Every now and then take some PI material to a Factory Facility setup planet to make some P2-P4 Items for use in making other PI Starbase Structures. And for most people who do PI that’s about most that they will do or care to do instead of doing more clicky clicky.
However whatever planetary setup on the ground you have doing PI you can probably improve its performance over time with tweaks. Various things like the radius size of a planet, planetary yield, structure layout and length of Planetary Links can affect the final outcome of how you end up designing your planetary structure setup which can affect its output performance. One of the way you can now improve performance as a result of the Crucible patch is with Planetary Links.
What? Yeah Links! That thing that connects all your planetary structures so you can move stuff from Extractor Units to Launchpads/Storage Units to Basic Industry Facility and all such……. Links.
EVE Online Crucible Patch Notes: Nov 29th 2011
- We have boosted the bandwidth of links to be five times bigger to deal with the hassle of constantly upgrading them.
No more or not much need to have to “Upgrade Links”! That change is all about Link Improvement right there incase you skipped reading right over that single line improvement of increased bandwidth on Links. Pre-Crucible a lot of people (just about everyone) doing PI had to use “Upgraded Links” as some Links easily overloaded from low bandwidth. So it simply it now mean your Planetary Links can now carry much more material traffic at a basic link level without the need to have to use “Upgraded Links”. And if you haven’t changed anything on your PI planetary design setup including Links since Crucible patch then YOU ARE still using the old Links including “Upgraded Links” in your design that you originally setup your planets with Pre-Crucible.
The thing about Links that makes it all interesting as it relates to the Command Structure on the planet is that it consumes Power in megawatts MW and CPU to connect Links to each structure. And the longer the Link is the more MW and CPU it consumes which does have a huge impact on just how many Basic Industry Facility and Extractor Units with the extractor arms you can actually deploy in and around the area on the planet. MW consumption via Links have more a direct impact than CPU usage does by far fed from the Command Center. Pre-Crucible many many people with legacy PI planetary design setup including myself had to use a lot of “Upgraded Links”. I’m sure if your doing PI on a high yield planet like in Lowsec, Nullsec, WH you had to. Often due to long Link networks and to make various needed connections to prevent Link overloading and carry the needed material traffic via the Links usually from Extractor Units to Launchpad/Storage Unit. The penalty for this was increased MW usage for having Upgraded Link connections. Penalty which became higher if you did PI on a large radius planet like Gas/Storm/Plasma planets and a few others.
The more MW (power) that was spent on “Upgraded Links” the less of other facility units your likely to have on your Planet. Especially if you had PI setup on a very large radius planet like a Gas/Storm planet and some others. With the change to planetary Links for Crucible you most likely don’t need all those “Upgraded Links” connection you once put in place due to now increased bandwidth on Links. So what this now mean you can save quite a bit of MW on NOT having “Upgraded Links” at all. As well, destroying all the old Link connection connecting all the planetary structures and recreating NEW Links can yield some amount of MW savings via the Command Center and ensure you have all the most new efficient planetary Links in place. That can or may add up to just enough MW savings that you might just be able to add an extra Basic Industry Facility unit or a few more arms on the Extractor Unit to increase your production or extraction yield.
An extra Basic Industry Facility on a planet where you have high extraction yield can possibly result in more P1 being made for increased output yield. One or 2 extra arms on the Extraction Unit can possibly mean a modest to substantial increase in extraction yield to eventually feed the Basic Industry Facility all depending on how your PI planet is design setup. For WH, Nullsec, Lowsec planets that can be huge in yield increase. Increase planet yield in the end making more P1 than you were making before on the same planet can eventually mean making more ISK in the end. As well whether your PI planets are in Nullsec, Lowsec, WH can make a substantial difference in yield on small changes to improve efficiency vs Highsec planets yield improvements.
Optimization of Planetary Links on Water Planet
This is one of my PI Planets in Highsec that was setup since PI became a feature in EVE. It was design setup in layout as efficient as I could get it for Aqueous Liquid extraction for making Water on a fairly large radius planet. Extraction yields a lot of Aqueous Liquid fed to Launchpad 1 > Basic Industry Facility (Water produced) > Launchpad 2. It works very good for a Highsec PI planet the way it’s setup. It would have been great to be able to have 1 more Basic Industry Facility to process Water from Launchpad 1 which always stay somewhere around 50-80% full throughout an entire extraction cycle. Biggest problem to doing so without killing the smaller Extraction Unit #2 was not having anywhere close to enough MW (Power) from the Command Center. Not enough MW to support getting an extra 800+ MW to add an extra Basic Industry Facility + just enough MW to make a new Link which would also consume around 30-40 MW for the Link connection.
So I played around first deleting the longest link on the design setup which was also an “Upgraded Link”. I then remade the Link. MW consumption on the Command Center dropped substantially for the link change. I think there was now just barely enough MW available from the Command Center to add a new Basic Industry Facility but not enough MW to complete making a new Link to the Launchpad 1. Everything bit of MW Counts! Needed to have about 30 MW to make a new Link connection which wasn’t quite available.
I proceeded to delete one by one and remake all the Link connection connecting all the other Basic Facilities to Launchpad 1 all the way to Launchpad 2 without affecting current running operation of the PI setup. Remaking all the Links I was surprised that I ended up with 54 MW extra. That may not seem like allot. But that was more than I needed to make the Link connection for the new Basic Industry Facility to the design setup.
With newly remade Optimized Link connections in place on facility design setup and an extra New Basic Industry Facility added for Water production this basically increased my production output on my Water Planet. Increased Production output much attributed to the Link changes that was made in the Crucible patch which increased Link bandwidth which allowed for Optimization changes recreating Links resulting in enough possible Power (MW) from Command Center to add new facility structures.
So If I can increase efficiency on just 1 of my Highsec PI planet, its possible to make enough changes and improvement on a few of my other planets. All PI planets may not benefit the same all depending on planetary design setup but it shows Improvements are possible. I was able to do various amounts of improvements on several of my other planets all by changing the Links. Some I was able to add up to 2 new extractor arms on a planet setup which increased extraction yield. WH, Nullsec, Lowsec planets are far more productive PI planets in yield. If I can make improvements on a few Highsec planet what can you maybe do on your WH, Nullsec, Lowsec planets that are far more productive to eventually increase your ISK.
Optimized another Planet: Temperate Planet (Large radius Planet)
On large radius planets Pre-Crucible you usually suffer a bit of penalty if you had Long Links and Upgraded Links in MW usage for Links. Deleted and remade all the Links.
Optimized Links which increased available Power (MW) from the Command Center. Not enough MW to add a new Basic Industry Facility needing 800 MW, but enough to add a new Extractor Unit arm needing 550 MW for increased extraction yield. Makes a lot of difference to the setup having 4 running Basic Industry Facility on a Highsec planet.
Optimizing your Planetary Links for increased Command Center performance can yield some very good results.