30 Days of Crucible

It has been almost 30 days since Crucible expansion has affected life all over New Eden. Life in highsec has been quite busy since as a Trade Industrialist and Research Scientist. Business has also been good as well for the past month. Sometime when your busy playing a game it can be hard to really devote time to blogging about it when your actually busy playing it. Yet blogging for me is an extension of playing the MMO games I play and chronicling life as such. And in a way I feel like I’ve been falling behind on things here on the blog and better catch up on things before I fall too far behind.

Hows Business?

Crucible has been exciting for business and generally exciting overall. In the almost 30 days since Crucible profits has increased by almost 9 Billion ISK and that so far makes it the best month for sales in my career in New Eden. Total Nav Wallet balance has increased to almost 20 Billion ISK mostly due to Trade and Industrial R&D production activity. There is still some 8 Billion or so in Sell Orders on the market across 7 regional markets and almost a Billion ISK in Buy Orders. Its taken some work but its been fun. Some people make much more ISK than that but to each their own and what they find fun.

I'm doing it Wrong? I guess I should be making more?

Maybe I’m probably doing it all wrong? Not everyone who does Trade and Industry do the exact same thing, trade the same way or whatever else. But at least in the things I do it’s what I choose to do and have fun doing things my way. So things has been good in business for the last 30 days. I haven’t had to scam anyone in New Eden (yet) to try to get ahead either, so a bit a myth that everyone in EVE is a scammer.

Much of last month Trade business I can probably attribute to production sales of the new BC’s (Tornado & Oracle), Invention Production sales of new T2 modules, new Fuel Blocks & Blueprints, Ice Products, Mineral Speculation, PI P4 products and other general sales items across the various regions of trade.

Sales of some of the PI P4 products didn’t quite work out as expected. Expectations was that POCO’s was going to be in high demand for production and thus a huge demand for PI P4 products. Generally I usually produced PI P4 products on a routine basis for production of Starbase Structures from various Blueprints in my asset collection. So I usually produced PI P4 materials anyway. However most the P4 items produced was intended for market for use in POCO upgrade from the Gantry once deployed. Roughly just over 440 units of 4 different kind of PI P4 items was produced for market in anticipation for demand in making POCO’s from general PI material stock I was sitting on.

I’ve managed to sell roughly about half my entire stock. However it seemed a lot of other capsuleer’s had the same idea and massive amounts of P4 ended up on the market. As well it seem demand for making POCO’s haven’t materialized as was fully expected and demand for P4 have been quite low it seemed in my region. At least thats how I see it. With the low demand for P4 in my region stuff just seem to sit on the market with prices slowly dropping and erratic. At this point I’ve chosen to do nothing much at all and probably let the item sit unless maybe I find a better deal somewhere else like in Amarr.


I can’t remember the last time I ever ran a Mission at this point as its been a long time. But generally running Missions for me is for the overall purpose of raising NPC standing to lower my Brokerage Taxes on Trade orders. Traders like paying lower Brokerage fees as it mean higher margin profits on Trades at various stations.

Planetary Interaction

Really haven’t done anything all that different with PI since the patch other than paying higher Export and Import Taxes. Did make some change to one of my planets due to it not being as productive on extraction vs extracting something else.

On another note, before the patch did speculate and buy up some amount of PI material cheap on the market on Buy Orders. And so far I’m still sitting on most of all that PI P1 material. Currently sitting on 4.6 M units combined of all the PI P1 material. The plan is to sell it for higher profits and I have yet to sell it all. I’ve figured based on an average value of PI P1 material its roughly worth somewhere around 2.2 Billion ISK in PI material. Right now I’m just sitting on it for now.

Manufacturing and Production

Manufacturing and Production mostly for T2 has been chaotic for the last several weeks. Since Crucible I’ve been mostly unable to work out of my regular hanger with any regularity for Invention and T2 Production. Manufacturing activities has been greatly increased in my system. So much so most of all the manufacturing slots in my station hanger remain locked down and in use for days on end often up to an entire week. Invention slots often remained full and occupied for days.

During the recent production of the new BC’s none was ever produced in my own station hanger. All was produced in another system temporarily moving all the needed materials ahead of time to a lesser utilized system for manufacturing. And since that time I have yet to fully move back to my main hanger of operations.

Thus its been somewhat chaotic to manufacture various things, components always missing some material, mineral or needing to go back and forth to main hanger to get some needed material or component. It was a bit of a pain really. Invention as well has had similar issues always needing to invent at different facility stations since main hanger facility slots remain occupied and in use by other capsuleers. Running out of Minerals was a constant issue and having to buy and haul minerals for T2 and component production. As well the constant need to keep buying Mexallon for manufacturing for odd reasons as the price of the mineral kept going up.

Invention R & D

Copying Blueprints and Invention has mostly been an almost daily activity to various degree. For someone who does R &D in highsec without the advantage of a POS it does have its drawbacks and many inconveniences. However despite that I’ve been able to get numerous amount of Blueprint Copying done with long-range planning at a nearby Copying Facility. At this point there are somewhere over 2500 copies of numerous blueprints intended for Invention use. I’m not sure if I can or will get to use them all for Invention.

For the last several months I’ve been doing various amounts of Invention for T2 on a routine basis. There was some amount of time where I just did Inventions consuming the increasing supply of blueprint copies and not as much T2 Production. On each successful Invention run that produced a T2 BPC the amount of T2 BPC’s just continue to accumulate intended for later T2 Production. As of recently there are just short of almost 1000 T2 BPC’s of numerous amounts of Modules, Ammo and smaller Ship BPC’s.

Hundreds if not thousands of Datacores have been consumed in the constant process of blueprint Invention. An expensive amount of Datacores have been consumed in countless Invention runs. With a backlog of now almost 1000 T2 BPC’s of various sorts its pointless to just keep doing daily Invention to continue to increase the supply of T2 BPC’s and consuming an expensive amount of Datacores daily.

So I send word to the guys at the R&D lab that Invention tinkering was going to slow down dramatically if not fully come to a halt. Currently there are several sets of blueprint in the Copying Facility for Invention Copying. Its the last sets of blueprints to be copied at this time. Copying and Invention activity will be slowing down. Inventions will now be done as needed if needed.

In the last several weeks due to increase amount of Inventions, have had to buy and increasing amount of Datacores and visit R&D Agents more frequently to collect my supply of Researched Datacores. So it will be good for a while to not need to buy and consume Datacores for Invention. With the current stock of hundreds of Datacores in hanger I’ll probably eventually decide to sell most the current supply for some extra profit.

So for the last several days the Invention tinkering lab has been idle. T2 production has Increased and pretty much so for last 30 days. Without the need of having to do daily Inventions or worry about what to attempt to Invent there is just more focus time to just work at producing T2 items and components.

Corporate/Alliance Wardec

We’ve had a War! Right before and leading up to Crucible Corp/Alliance had a string of Wardec’s. In the last week we had another Wardec by one the same Corp/Alliance that Wardec’d us only a few short weeks ago. Needless to say it was a quiet War as it occurred over the Holidays and most people were gone for the holidays and we hardly even saw the Corp/Alliance that Wardec us. Word was that they were a Merc Alliance hired again by another Corp for the Wardec. So goes life as usual in highsec and Wardec’s.

So the War is now over, having ended just a day or so ago its now back to business as usual.

Neural Training

On my main character after almost a year of Science related skills for T2 its been somewhat a shift to training of ship skills to use T2 Turrets and Laser Crystals. In about a day or so complete Medium Energy Turret V. Will be a while longer before getting to Large Energy Turret V and able to use Large T2 Turrets and T2 Laser Crystals. Currently have around 27.6 M SP.

On my Trader alt he recently completed training for piloting a Hulk almost 30 days ago. Bought him a Hulk, fitted it out  and don’t think he been mining 3 times since for any great length of time. Completed training the various mineral mining skills to lvl 4 and recently completed Refining 5. Currently have the the trader alt at 24.8 M SP training Metallurgy V since he usually does blueprint copying activity. That will help to finally get that Prototype Cloaking Device I Blueprint which have been in my collection for quite some time finally researched which does require Metallurgy V.

Overall its been a good and busy 30 days.



  • I think the outlook for the P4 market is still good. The real driver is if and when nullsec alliances can’t cope with their demand for structures from local resources. People like the Goons have quite a significant PI industry but it could get overwhelmed in a major war. Then we’ll see prices spike. You can’t attack systems without certain sov structures and you can’t hold them without poses.

    I think these alliances are currently burning through their stockpiles. Unfortunately (for us industrialists) it doesn’t seem that White Noise are putting up much fight so there won’t be the huge resource intensive battles we saw when IT alliance invaded the NC 2 years ago.

    However if Goons fold up WN without much resistance they will push on to hit someone else and we will make a lot of sales.

  • Good job making ISK!

    I very strongly recommend you setting yourself a POS in hi-sec. I installed mine several days ago and it made huge difference. It’s also huge fun having your own home spot.

    Large Caldari tower costs ~400 mil per month, and for that I got:
    30 component manufacturing slots
    17 copying slots
    20 invention slots
    16 ME slots
    6 PE slots
    5 cruiser&battlecruiser build slots
    6 battleship build slots

    No waiting queues, no install costs, 0.5 time multiplier for invention, 0.65 for copying, 0.75 for everything else.

    • There is certainly allot of conveniences and space available to do R & D having a personal POS after setting one up. Drawback of the monthly cost overhead of running one as well. But it does have its advantages.

      One system over in next system to mine is a whole lot of stations with manufacturing and R & D slots which i do often use or move several things at once to do there anticipating my normal station slots are occupied. Minor inconvenience but it does work. Just end up making allot of trips.

      One day may get around to a POS for all its conveniences if doing more and need the advantages of a POS.

  • Question for your invention R & D experience: Is there a good rule of thumb (or even documentation) on when it is better to use base modules to increase invention chances? I have been toying with inventing T2 missiles and recently T2 tractor beams. While including a base missile with each invention is a cheap and easy decision, T1 tractor beams go for nearly 1 million ISK each. Thanks!

    • There is some general rule of thumb i guess and based on experience on what works out best.

      * For general invention of Ammo including Missiles in your case you don’t have to use any extra items for T2 Invention. However if you can obtain some fairly “cheap” Meta 3 (Caldari Navy) to use in the process and its not too expensive to do so I’ve found that helps abit and makes some noticeable difference.

      * For general T2 Module Invention you also don’t have to use any extra items unless you want to do so. Not really a requirement. However if you have some cheap Meta 3 or Meta 4 that you feel you like to throw in it can help quite a bit. However often I don’t always feel the need to do so, especially given how expensive some Meta 3 and Meta 4 Modules can be ISK wise. So its a choice weighing the cost of Meta Modules you can use vs the market cost. But if you have cheap Meta like that around or from missioning I guess you can use some in Invention if you like. However generally for T2 Module Invention you don’t have to use anything usually. But it can help at times to use if you can get the Meta’s dirt cheap.

      * Tractor Beam don’t have any other Meta’s of the module so really its just straight up invention of the Module from the Blueprint and whatever the come out the invention spin cycle. I’ve invented quite a few Tractor Beam II BPC’s. Nothing to add doing invention there really.

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