Another very quiet day at the Corp. I seem to be the only one reporting to the office with any real regularity as well as burning the midnight oil working at my field office. Such seem to be the times lately within my corp. However the plan of the day today was deciding to cozy up with my very new level 3 quality: 19 agent which was moving up a bit from my level 3 Agent -15 quality agent only having to travel just one system to get there. So was trying to gain some good favor running some more level 3 missions that also had much noticeable rewards in term of loyalty points and bonuses vs my previous agent.
It was my day off from RL activities, so had some time. So over the course of several hours ran a variety of courier missions, one or two missions mining of some rare unheard of mineral ores and several combat missions for my production agent. The combat missions very just more fun even though at times seem had enough time to go and make coffee while running some missions. The flight time can take a while in a large mission room area in a slow Battecruiser traveling over a hundred plus km’s often just to reach another acceleration access gate to another room which can take quite some time to reach. Had more than enough times to do house errands or fetch other things while slowly cruising to gate even with afterburners on.
Had one of my toughest and quite the longest mission ever facing off against a very heavy fleet of the Gallente Federation Navy on accepting a mission from my agent. On first appearance seeing the mission the reward and loyalty points reward was much higher than all previous in actuality over 4 times as much as any previous missions I can remember.
Was told that a heavy Gallente Federation Fleet Force of some form in a nearby system and needed to be curtailed as well as capture the Fleet Commander as the mission objective. As well my agent did hint in some small written red text in the mission you may need a bit of backup to take the Commander and that it might be a good idea.
Ok no problem how hard can that be, so far I’ve been cruising through missions with good piloting skills and using aggro tactics I learned in my not so distant days playing WoW tanking with shield and board doing that while maintaining crowd control when played. So have learned a bit of aggro tactics else where to help make me an ok pilot so far. So off as usual in my lone Harbinger Battlecruiser taking on an entire Gallente Federation Fleet force. Had no idea what one really looked like anyway! Will soon find out.
Zoned in with my Harbinger Battlecruiser and Immediately noticed was up against a heavy fleet force. Settled in for what seemed was well over an hour of trying to punch my lazers at long-range through quite a variety of different kinds of Gallente Federation Battlecruisers, Battleships, Cruisers and Heavy Assault Cruiser Ships. Trying to punch holes in the heavy Federation Fleet too a while to do, but it was fun and learned some tactics along the way in the process just gaining the experience of the mission. Didn’t lose any of my drones whom was working overtime and got beaten up quite a bit in the process.
Eventually after what seem like quite a while of battling the Federation Fleet Force completed the 1st mission room and needed to head to the second room with the acceleration gate quite some distance away traveling towards it in a slow Battlecruiser. On gate access a message popped up for a showdown of some sort from the Commander I guess it was in the next room. Warped in and got dropped what seem like in the middle of a really hot zone of numerous and various sort of ships some being quite similar to the previous room and some being a bit different though uncertain of exact ship class. As well a variety of long-range missile sentry drones at mid range that was firing away on my exact position I landed in zone. I couldn’t tell exactly who the Commander was initially or at that time because I had fading shields and was quickly loosing a bit of armor as well felt like my ship was barely moving.
Being a bit unaware of it, appears the Fleet Commander wasn’t that far away and who also had me totally Webbed immediately right where I landed in the zone because I could barely move and never more than 45 m/s at that. He had me pinned down Webbed while blasting away in a Navy Megathron and while the rest of the close by fleet and range missile battery’s punched big holes in my quickly faded shields and fairly fast fading armor. Had no choice but to try to warp out the zone to a system safe spot I had marked on my way in. Needed to do so before I lost my Harbinger Battlecruiser with almost all my armor gone. I now had a bit of hull structure damage as well. There was also no space station in the system so had to Stargate jump to next system to repair.
While repairing decided that completing the mission might take a while so better salvage the first room if I could before the wreckage despawned. So jumped to next system and fetched my mission salvage ship and came back and cleaned up a fairly large spread out room of wreckage.
After completing the wreckage cleanup, warped back into mission area in my Batttlecruiser after traveling a long way slowly at over a hundred km’s to the 2nd entry acceleration gate. Activated all modules and warped in. Almost immediately got Webbed by the Commander who wasn’t but less than 15km away in his Navy Megathron and could barely move more than 45 m/s. And just like that again was getting holes punched through my armor as Gallente Federation Navy Fleet of ships immediately locked target immediately punched holes through my shields and fairly fast started punching holes in my ship much tougher armor.
Only managed to kill maybe a ship a Tristan looking frigate or two that was close by before had to warp out to previously marked safe spot. And again after taking some armor damage had to repeat the repair process all over again Stargate jumping to next system to repair and back. This process gets quite long jumping to do any repairs. Since your docking at a station your shields gets immediately repaired with armor repairing taking a while via modules if you do unless you elect to fully armor repair at a station with repair facilities.
After taking a while to get back into the mission zone, things repeated themselves again. Decided was probably taking too much kinetic damage so changed out one my hardener modules for more Kinetic damage resist especially since I was getting pounded on at close range as well. So had to make an extra jump to my agent station where had a bit of odds and end asset inventory. Changed and added a -50% Kinetic resist hardener for armor damage and warped back in to zone after taking a while to get there.
This time instead of immediately getting webbed by the Commander who always seem to be close by at the zone in point I was now getting Sensor Dampening I think it was so couldn’t really target lock the Commander either. I only managed to kill maybe another 2 close by ships which was less than 15km away while getting pounded on from the rest of the fleet and within range of fire from missile battery’s.
But it wasn’t long before the Commander changed tactics and I was Webbed again and afterburners just didn’t seem to help all that much in a slow Battlecruiser trying to get away from being Webbed. As well I was burning through capacitor reserves like water quickly evaporating in the desert sun. Again I managed to warp out with hull damage again. So headed off to my agent station a few jumps away. I’m taking too much damage while pinned down. Hmm maybe I can try adding another repair module so have 2 repair modules working while tanking the damage because I’m taking a ton of it from close by ships and at range. Tied to add another repair module but I didn’t have the ship power grid to support it as well as trained skill to help buff that even more. Bummer!
Not many options on changing modules for my Harbinger Battlecruiser within the confines of skill limitations and ship. So decided to give it another try. All these hull repair trips was starting to add up. As well it was becoming a pain to keep warping out of mission after getting Webbed and taking a beating getting pounded on, taking hull structure damage and since no space stations are within the current system having to jump to next system to repair every time. As well the hull structure damage repair adds up. So warped back into mission zone area for another try just never liking the idea of giving up on a mission in general. Immediately my ship got Webbed and pounded on from everything in range both close by including the Commander, and everything else at mid range. Warped out with my ship still intact and another round of repairs. As well a bit frustrated at this point. There wasn’t anyone else at my Corp office so they would of being no help even if I could ask.
So 5 hours later after having accepted the mission from my agent I figured there is no good chance at this point being able to complete this mission which would have rewarded a whopping 1450 Loyalty Points. And compared to maybe 10% of that amount if even that or at most was what I was used to in reward amount based on previous missions. Most my previous missions maybe awarded as much as 300 loyalty points maybe and those usually seem special the missions that did in that they awarded a bit of standing increase with the Corp Agent I worked with. So with a bit of humility and a bit frustrated as well I flew back to my agent corp space station marched into her office and decide to drop the mission.
My agent response was that of pure hostility……. You need to get some more Stones!
And to add even more insult to that my agent decided to deduct 0.5 points from my agent standing with her Corp. I think that probably may have affected my faction standings as well with some other corp maybe. You kidding me! Yeah she sure did. And well my agent decided that my standing having deducted points from my standing as a penalty is now so much lower than previously that she wasn’t going to talk to me again. Thus making herself unavailable. So all that cozying up with my agent running mission for most of the day seemed in vain. I now have much lower standing with my agent than I actually started the day with. Which also now means I have to go back to work for my previous agent. Talk about insult to a bad on missions overall.
Wasn’t a good end to a long day especially on a mission that lasted so long in attempt to do in my Harbinger Battlecruiser. Well always a positive since I ended the day at least still with my ship.
After having only built the Harbinger Battlecruiser just a week ago, I can only think I now may be in need of a Battleship as a solution. And the only problem with that is having to tie up more training than I anticipated at this point with training for not only a Battleship but also all the support skills to be effective in combat as well as being able to properly fit such a ship.
A day in the life of this very young capsuleer.