Ran Heroic Mech tonight for some more badges and picked up three more so up to 31 Badges of Justice. I’ve ran Heroic Mech before quite a few times and it can be a short good fairly smooth run. Mostly I’ve had a Shaman or Priest or healer. Can’t recall ever running with any other Healer, but a guildmate wanted to do Heroic Mech and I went along and we had 2 DPS from PuG’s a Mage I knew well and a Holy Paladin I somewhat knew so rest was me a Warlock, Hunter (survival).
We did fine clearing everything with little problem, with exception of every so often I end up going face down before either the Tempest Forge Destroyer died or Boss died. That happened at least 5 times on the Tempest Forge Destroyers, once before the Mechano Boss and 4 times on the 2nd Destroyer in Nethermancer Sepethrea’s room. That was damn frustrating to say the least. Almost seem we got stuck on that one Trash Destroyer. Enough that the Warlock dropped out and we picked up another Mage for his DPS spot. Popped a Greater Stoneshield Potion
and we got him down in no time and seem like a piece of cake them. So I though what gives? I’m in my high block gear and at 491 defense, 13k armor and 323 blocking. I also died on Mechano-Lord Capacitus about 8 sec before he eventually died by the rest of the group. On every death me being the tank I was the one that died. One thing I can really say its a complete waste of consumables in elixirs totally. Can’t say how much of those got wasted even though I’m a Alchemist and it don’t cost me that much but it was still a waste all the same.
But anyway we got the last boss and the Sun Eater never dropped. I’ve never seen that thing ever drop ever. A few plate pieces dropped and a Epic legging piece I passed and let the Holy paladin pick it up. After the group wanted go back and try the Fire boss. I was a bit reluctant but if they wanted to give it a go, i’m for it. So we did. In the process both Mages died in the process and the Hunter got disconnected or something like that but was back a while after. So I ended up kiting the boss around and around in circles down to less that 10k health with the healer and eventually died. That was the best attempt especially considering the other dps died early, actually best attempt ever. We tried 2 more attempts again and just did not work. We called it at that point especially since I needed to repair with about 8% durability.
On checking Recount to see why I died noticed something. On every encounter in which I died that Recount showed I died from not enough healing
or not being healed fast enough
. The only heals I saw recorded was Holy Light heals. In a 12 sec period of time on several encounters I went from 12-13k health to 0 with one and no more than 2 Holy Light heal. Often It was just one heal I noticed on every death. At no time did I ever notice a Flash of Light heal and I can’t say I noticed any of them either as they were all big heals thus my spiky healing. The Holy Paladin is for the most part a raiding Holy Paladin. Personally I hate going face down and especially repeatedly for the same thing. I’ve noticed this on the entire run that my healing at best was pretty damn spiky. Made me blew my Lay of Hands right at the start of Heroic Instance on the first Destroyer due to spiky heals with less than 200hp. Now I’ve never done any instance healing. But as the tank I’ve had many healers Priests, Shamans and to a lesser extend Druids just a few times. But I’m like where the hell is the Flash heals? Every heal the Holy Paladin threw was what seemed like a Holy Light heal and that ended up costing me a total of 8 deaths and 92% durability on armor when I left the instance.
I’ve being having this problem before not with ALL but with many of the Holy Paladin healers I’ve had in Heroics when I’m getting hit like a asteroid. I can honestly say I’m not a big fan running with a Holy Paladin in Heroics as my first choice. Yet I know there are some good Holy Paladin healers out there, but what the hell gives when ALL your getting on the tank is Holy Light heals. I’m waiting forever to get healed at deaths door. Every time I died the healer had way more than 3/4 bar full of mana and he had over 10k mana at that. I’m dead in the time it takes to get healed in situations like this. Frustrating to me it is. Healing efficiency my ass it aren’t no good when the damn tank is dead waiting forever to get healed. And it don’t look well the next time I think about doing Heroics when I see its a Plate Healer because I will always have my doubts of how long will it be before I’m face down when I’m doing my damn best to stay alive. So what gives with healing like that?