Seem the DUST Storm have already started with DUST 514 Closed Beta and its eventual PS3 launch tie later this year in with EVE Online Universe. Seemed Sony started today sending out up to 5000 Beta invites for some their PSN players testers. They be testing a pre-fanfest 2012 build it seems. Oh some forum nerdrage [...]
Posts Tagged ‘Planets’
DUST 514 Beta, Dust Storm Incoming
Posted in Blog, DUST 514, EVE Online, MMORPG, tagged DUST 514, EVE, MMO, Planets on April 19, 2012 | Leave a Comment »
EVE Evolved whats been up to
Posted in Blog, EVE Online, MMORPG, tagged Agent, Economics, Empire, EVE, Market, Missions, MMO, Planetary Interaction, Planets, R&D, Research, Ships on February 9, 2011 | Leave a Comment »
I’ve been in a construction mindset lately. Built my first T2 ship which was a project to build for my trader Alothos since only he can fly it as a transport ship and not me. I’ve been inspired about having one for almost as long as I’ve been jetting around New Eden by [...]
New Planetary Interaction so far
Posted in Blog, EVE Online, MMORPG, tagged Economics, EVE, Market, MMO, Perspective, Planetary Interaction, Planets on January 21, 2011 | 1 Comment »
Somewhat less clicky, more interesting though you may say more frustrating depending on your personality, more dynamic on a planetary scale and well overall just more complicated all due to shifting planetary resources. With the old PI system you probably could calculate roughly the amount of extraction on your setup over time. That’s much harder [...]
Planetary Interaction post Incursion: Changing Planets
Posted in Blog, EVE Online, MMORPG, tagged EVE, Guides, MMO, Planetary Interaction, Planets on January 20, 2011 | Leave a Comment »
Usually I snap lots and lots of images of various things in-game especially while doing PI to sometime compare planet images or remember setups before making changes. These planet scans seem to confirm that post Incursion patch with Planetary Interaction that planets are somewhat dynamic with their resources shifting on the planets with level of [...]
Overhauling a Planet design with new PI Incursion Patch
Posted in Blog, EVE Online, MMORPG, tagged EVE, Guides, MMO, Planetary Interaction, Planets on January 19, 2011 | 2 Comments »
Prior existing PI setup on this planet “did not” have this new existing hot spot before prior to the new PI changes. Planetary design had colony setup in another seemingly close by location all at another spot. So building and decommissioning design setup at the same time to see how new layout would work, first [...]
Updating Planetary Interaction designs setups after Incursion patch
Posted in Blog, EVE Online, MMORPG, tagged EVE, MMO, Planetary Interaction, Planets on January 19, 2011 | Leave a Comment »
A bit of change with the new Planetary Interaction (PI) system and the new Extractor Command Units (ECU) interface which does much affect Planetary setups and design from previous setups prior to the new patch. The old extractors have to be deleted though you do get a ISK refund on all old extractors which no [...]
Incursion 1.1.0 Patch, what I’m looking forward to
Posted in Blog, EVE Online, MMORPG, tagged Assets, Economics, Empire, EVE, Market, MMO, Perspective, Planetary Interaction, Planets, Trading on January 18, 2011 | Leave a Comment »
Well its patch time for Incursion 1.1.0 and the servers are down as we speak for a long day of patching. Had a chance to read the extensive patch notes, new features and many various changes, avatar portrait changes, Sansha Nation invasions, UI changes, Planetary Interaction upgrade, bug fixes, and all that line for line [...]
Setting up a Factory Planet for Planetary Interaction
Posted in Blog, EVE Online, MMORPG, tagged EVE, Guides, MMO, Perspective, Planetary Interaction, Planets on October 8, 2010 | 3 Comments »
Have thought about setting up a factory processing planet for Planetary Interaction (PI) for a while but only just getting around to it finally. So had to make an alt character and train him up with some PI skills. Wasn’t really sure what kind of ratio of setup in the pin design to [...]
R&D Research & Convenient Missions
Posted in Blog, EVE Online, MMORPG, tagged Agent, EVE, Market, Missions, MMO, Planets, R&D on September 30, 2010 | 2 Comments »
Following the input from a frequent blog reader, (Thanks) I had my young research capsuleer eventually go ahead and train up skills in Nanite Engineering to lvl 4. However first I had went ahead and trained up skills in Connections to lvl 4 as well to also benefit my standings with other active working NPC [...]
EVE Online update 09/10/10
Posted in Blog, EVE Online, MMORPG, tagged Agent, Covert Ops, Economics, EVE, Exploration, Market, Missions, MMO, Planetary Interaction, Planets, Scanning, Ships, Trading, Wormholes on September 10, 2010 | 2 Comments »
Planetary Interaction Its been somewhat a busy work week offline away from EVE but did manage to get some time in. As well its been several days to a week since last finished up down on the planets designing new planetary setup of colonies. And so far results since its been much a great improvement [...]

