Tag Archives: Buzzard

Starting another year off in New Eden

Where I've been in New Eden as of January 1st 2012

Took a screenshot to document as of the beginning of the year where my main character have been so far in New Eden. I seem to travel allot all over Highsec Space. Well I’m primarily a Trader doing Regional Trade mostly. Though I do a bit of Industrial & Research activity as well.

As of the beginning my main character was at 28.1 Million Skill Points and started the year training Large Energy Turret 5 with another 20 days to go to complete training for using T2 Turrets and Laser Crystals. For my alt Trader I have him training Metallurgy 5 and somewhere around 25 Million Skill Points.

Wallet balance as of January 1st, 2012.

Started the year with a nice balance of 19 Billion ISK and will see what I can do with it in the year or maybe go broke maybe. Back in 2011 I had started the year at right around 3 Billion ISK. There is a total of about 7.58 Billion of Sell Orders across 7 Regions on the market and 900 M in Buy Orders across 2 Regions. For the most part Trade sales remain steady in growth and in investment.

Shiny ships don’t really motivate me all that much and my favorite ship that I fly daily remain my tiny Covert Ops Buzzard of which I have several and use almost exclusively daily. As well my Crane to move a few bigger things around that I can’t cram in the tiny frigate.

The Wardec continues and haven’t seen the enemy since the start of the Wardec, will see what happens over the next few days.

Baking Buzzards

Since getting some extra baking space and nothing much was in the oven I felt like going ahead and baking my very first Tech 2 bird. Had some the ingredients on hand but also need several complex ingredients to whip into the recipe.

So had to make a few batches of various amounts of tech components which took about 13 hrs to make enough to bake 6 birds in the oven. It’s a bit of a process to make the tech ingredients but its worth it and it’s always a learning experience doing everything you self.

After making all the complex tech ingredients was complete, it was time to dress the bird for baking. Looked like had the available space for baking the bird without much waiting time as well. Completed the final recipe whipping everything together and  just double checking everything was all done.

The oven timer was set, everything looked good with the well oiled up raw birds and all the exotic material ingredients. The oven was hot and ready to go, so in went all the raw ingredients.

If all goes well should have 6 deliciously looking and perfectly cooked Buzzards in about 14 hrs with all the tech glazing.

Hostile Agent, Dark Universe & Manticore’s

Trader Alothos has recently started working on increasing empire standing (Caldari/Amarr) and with a R&D corp to make the skills he has learned some time ago in Research Project Management useful. He’s been doing quite a bit of trade stuff around New Eden for a year now but other than also having some fairly good social skills he doesn’t have any real empire/corp standing to speak ok. Also the need to increase standing to greatly lower brokerage taxes has remained an issue for some time.

He’s recently trained some Advance Sciences skills for R&D a bit different to his brother Ametius and can now access most lvl 2 R&D Agents and a few lvl 3 agents for Ishukone Corp. So a few days he ago spent some time in planning and now has 5 R&D Agents doing various Datacore Research. Most the new agents were with Ishukone Corp to start the required research fortunately. One other agent with the Gallente Corp CreoDron in High Energy Physics due to some difficulty in finding a suitable lvl 2 research agent. After a few days running missions for Ishkuone Corp raising corporate standing and now able to access lvl 3 R&D agents, needed to change most the R&D Agents again. All was fine until making changes to all the other Ishukone Corp R&D Agents until got to the last agent for the Gallente Corp CreoDron.

Unfortunately working at increasing standing with Caldari empire running missions for Ishkuone Corp though no mission was ever accepted against Gallente Federation damage was still being done to Gallente empire standing. Thus when Alothos warped in to the DreoDron station in Kador region to cancel recently started R&D research he was met with great hostility from his research agents that was only all too happy to see him not but a few days ago. Apparently now needed higher standing just to speak to agent. For unknown reason also couldn’t figure out how to cancel research at this agent who didn’t wish to speak to him. A few more quick attempts in the confusion to speak with the agent the universe just seemed to be acting all strange. Was like what the hell is going on. And not long after that it seems the entire universe suddenly went dark. Thought at the exact time was damn, the agent went mad and caused the blackout.

It seems that was the time that the CCP gods put out the lights on the entire universe due to the now famous internet denial of service attacks to their servers as of just over a day or so ago. You already know all about that and all its details so almost old news.

Much later on in time, light and stability from chaos returned to the universe. Again attempted to speak with mr hostile agent and seemed was now able to cancel research. Maybe missed something the first time trying to cancel research with a hostile agent or something changed after the fact i’m really not sure. But in haste to end R&D research now given the option ended up just canceling and not even remembering to redeem the RP points for what would have been just 9 Datacores for High Energy Physics. Only thought about that like 2 sec after abruptly ended the research with the agent. Was just glad to get out of his view let alone his station anyway and on way to visit a more friendly R&D Agent at Lai Dai Corp in Caldari space.

Invention research continues has again commenced back at the Ardent Scientific Research Lab and have now made some scientific advancement in inventing the first of Stealth Bombers. Recent invention research has now produced 3 Manticore Stealth Bomber blueprints. Well 3 out of 10 jobs more specifically. I guess I’m just glad that it’s not 0 out of 10, I would have been greatly disappointed. Some recent Copy Research facility work has completed and that has freed up an extra lab space to increase invention jobs to at least 6 dedicated facility slots. So commenced work on attempting to invent 6 more Manticore Stealth Bombers.

So far the research lab progress on inventing T2 ship blueprints has yielded 4 Anathema, 6 Buzzards and 3 Manticore’s. All to eventually be produced some point soon. Neural training in Advance Mass Production 4 will be complete in less than 5 hours at which point will have the increased capability to utilize a maximum of 10 manufacturing facilities for production needs. Thats a big change from having only just 5 just a few days ago.

Small advancements in ship Inventions

So far Inventing T2 ships blueprints at the Ardent Scientific Research Lab hasn’t been all that successful as yet. I like to just keep it simple and humor my self about it that so far my luck inventing T2 ships blueprints haven’t been all that good though being well aware that there is an actual mechanic and formula at work.

With the timer complete wandered over to the Invention Research lab to see the recent results of some recent run of jobs at inventing some T2 Frigate blueprints. Had placed some 5 blueprint jobs with the required Datacores into the invention cycle just over 24 hrs before to attempt invention of some T2 Buzzard blueprints. Of the 5 completed jobs, 3 were successful each in producing a 1 run Buzzard blueprint copy (bpc).

I was really quite excited about that for another small step in successfully inventing another T2 ship blueprint especially considering all my previous failures so far. I’ve only once previously in all my attempts managed to successfully invent a 1 run Anathema bpc. So far for ship inventions to produce a blueprint copy using 4/4/4 skills I’m now 4/17.

After that previous batch of jobs were complete, input 5 more ship jobs into the Invention Research Lab cycle which took just over 24 hrs. Result was all the jobs failed to produce a Buzzard bpc. Dealing with failures is apart of life as an Inventor especially attempting to invent T2 ship blueprints. And so another 5 ship invention jobs went back into the Invention Research Lab to attempt to produce Buzzard bpc’s.

Can only hope for better results at the end of that cycle.