Monthly Archives: August 2009

WoW Update 08/07/09

Baby Druid posting for a photo shot, those new skins are cool, leveling another for all that many levels might not quite be as cool. But 3.2 is in full swing and for the most part I haven’t been all that worried about it or paying a whole lot of attention to the new Argent Coliseum or Instances for the most part.

For the most part I like to stay focus on whatever I’m focused on and that’s getting my Shaman to 80 eventually. Got my Shaman to 75 today which is great and picked up a ton of new training at the trainer which was allot. I paused when I was reading the new training spell for Lava Burst for Shaman and tried to figure out how the hell do a Enhancement Shaman use Lava Burst which seem more like a Elemental Talent with the cast time that don’t go well with a Enhancement Shaman. A bit Confused I am on that spell.
I haven’t been to the Argent Tournament to do much in months since being exalted Champion, but with my saved up Champion Seals I bought a Heirloom Chest piece for my leveling Shaman and oh what a difference does 20% leveling XP make. Huge noticeable difference and its damn nice. One my Shaman passes lvl 69 and crossed over to lvl 70 leveling XP rate slowed down allot and was noticeable so it was nice with the patch 3.2 to pick up the new Heirloom Chest for more XP leveling. So that’s been rather nice.
With the patch got my Shaman both Flight Training/Epic Flight and Mount as well Heirloom Cold Weather Flying all in one swoop. So that’s my second character to ever earn wings. So its been nice taking flight independently while leveling since 3.2 on a lvl 75 Shaman so far. All in all enjoying playing my Shaman to say the least.
I did log in and respec my Paladin with minor change to the new spec, and started transmuting mats from personal stock to the new Epic Gems and just selling the Epic Gems on AH while they are all going hot.
As for 3.2 and the Argent Coliseum haven’t been there. And since i’ll be busy working all weekend I wont have much of any real WoW play time either.

My Talent Plans for 3.2

As for 3.2 with all the changes and seal redesign and some minor talent changes I’m pretty much going to go with this for this all around utility spec and will work best for my personal build 0/53/18.

I’m often a PuG player or raid as such often, its what I’ve always been used to so unlike many with a full guild roster I don’t depend on others to have any group utility buffs I need as well. I’m also not all that worried about threat for any the content I’m doing and I’ll rather go with a Crusade build again since it will apply to most the content I’ll be doing and more dps and threat on Humanoids, Demon and Undead vs going with SotP (Seal of the Pure). Its a personal choice! And with patch 3.2 you have the option of personal choice vs being a cookie cutter. Plus to say the least I really like having Persuit of Justice – PoJ so I’m sticking with it for faster movement speed which i rather have vs not having at all.
That will work for me doing my 5 man for the most past and 10 man content when I have the time or get a change to pick up a 10 man raid since I’m not really in a regular raid rotation at the moment.
As for Glyphs for my personal flavor I have the option of either using Glyph of Judgement or the revitalized and enhanced to much usefulness Glyph of Righteous Defense which will work well to back up the redesigned Hand of Reckoning. I’ll have extra glyphs for both as I see the need.
Now that all said and done whys the rest of my plans for 3.2 since its all so hot……… I’m staying Focus and going to finish leveling up my Shaman. Because that is my task at the moment and i’m sticking to it like a hit taunt on boss.

Patch 3.2 Some Profession Changes

There are quite a bit of changes to various professions and some things to note. Some professions have gotten more changes than other with Engineering with the most obvious changes. I’ll just try to edit and highlight more important changes.

Basically all these professions have being buffed for their various effects to catch up a bit with Blacksmith and gear sockets.
Alchemy
  • All stackable potions now stack to 20.
  • Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers.
  • Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
  • Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
  • The Mixology benefits from Northrend elixirs and flasks have been increased.
  • Rage potions can now be used by druids.
Cooking
  • Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.
  • Chef’s Hat is now superior quality and allows the chef to cook faster.
  • Increased the drop rate for recipes from the Outland Daily Cooking quests.
  • Increased the chance to get a bonus Dalaran Cooking Token from the Spice Bag.
  • The recipe for Captain Rumsey’s Lager can now be randomly found in the quest reward Crate, Barrel, or Spice Bag from the cooking dailies.
Enchanting
  • Values on Northrend ring enchants increased.
Fishing
  • Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.
Herbalism
  • Increased healing from Lifeblood (Rank 6).
  • Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
Inscription
  • Added a new Glyph of Claw for young feral druids who haven’t yet obtained Mangle. Scribes can learn this glyph from the trainer.
  • Master’s Inscriptions increased.
Jewelcrafting
  • Dragon’s Eye gems stat bonuses increased. In addition, these gems are no longer prismatic and must be matched to the appropriate colored socket to activate an item’s socket bonus.
  • New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter’s tokens.
  • Icy Prism now has a chance of yielding an epic gem.
  • Raw epic gems can be obtained via the following means:
  1. Prospecting Titanium Ore
  2. Alchemy transmutations
  3. Purchased with honor
  4. Purchased with Emblems of Heroism
Leatherworking
  • Added recipe for Heavy Knothide Leather to leatherworking trainers (rather than a vendor recipe). Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
  • Fur Lining values increased.
Mining
  • Toughness (Rank 6) provides more stamina.
Skinning
  • Master of Anatomy (Rank 6) provides more critical strike rating.
Tailoring
  • Embroideries improved.
Engineering – Not covered, too many notes and don’t do engineering.

Patch 3.2 Paladin Notes

Just dropping the Patch notes for Paladin specific notes here or other changes to note, especially for people that don’t usually keep up on reading stuff or read patch notes.

Paladins
* Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
* Charger: Can now be learned at level 40.
* Crusader Aura: This ability now also grants its flying speed increase to a druid’s Flight Form and Swift Flight Form.
* Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
* Hand of Reckoning: Redesigned. Now does damage only when the target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
* Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can’t be dodged, parried or blocked.
* Judgement of Light: Now heals for 2% of the attacker’s maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
* Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target’s armor.
* Righteous Fury: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
* Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal-over-time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
* Seal of Blood: This ability has been removed.
* Seal of the Martyr: This ability has been removed.
* Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack and the effects from these seals can only be triggered by auto-attacks and Hammer of the Righteous.
* Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player’s level and caps the maximum damage benefit from shield block value at 34.5 times the player’s level.
* Warhorse: Can now be learned at level 20.
* Talents
Holy
  • Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
  • Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
  • Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
Protection
  • Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin’s defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
  • Guarded by the Light: This talent will no longer cause Divine Plea’s duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.
Retribution
  • Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
  • Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
  • Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
  • Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
Important Paladin Class Bug Fixes to Note:
  • Auras: Any paladin aura active at the time of the paladin’s death now automatically reactivates when the paladin returns to life.
  • Beacon of Light: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of Cyclone or Banish.
  • Blessing of Sanctuary: This talent and Vigilance will now both be able to be cast on the same target without sometimes overwriting each other.
  • Exorcism: Now properly has a 100% chance to be a critical strike when cast on death knights using Lichborne.
  • Eye for an Eye: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
  • Hammer of Justice: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
  • Hand of Sacrifice: Casting this spell on a target with Divine Sacrifice active will now generate an error message instead of wasting the cooldown.
  • Heart of the Crusader: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
  • Holy Shield: It is no longer possible to have two ranks of this ability active at the same time. (Who Knew!)
  • Judgements: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.
  • Judgement of the Just: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
  • Judgement of Vengeance: Inaccurate combat log tooltip corrected.
  • Judgement of Corruption: Inaccurate combat log tooltip corrected.
  • Pursuit of Justice: This talent will no longer sometimes be deactivated when leaving a battleground.
  • Sacred Shield: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.

Patch 3.2 Dropping Hot & Going Live

It goes Live today Patch 3.2 as we speak with lots of changes abound everywhere.

Most people should be familiar with the general patch notes by now and the Call of the Crusader, Isle of Conquest with the opening of the Argent Tournament and the new upgrades for patch 3.2 being added. So no reason to post all the entire length of patch notes to read but a few highlights to take note of. Should at least be familiar with class specific note changes by now with all the previous PTR info. So just reading through the entire notes and highlighting some notable changes to make note of thats general changes non class specific.
  • The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
  • Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn).
Mounts
  • The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
  • Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
  • Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
  • Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
  • Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
  • In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
  • Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
  • Mana Regeneration: All items that provide “X mana per five seconds” have had the amount of mana they regenerate increased by approximately 25%.
Resilience:
  • No longer reduces the amount of damage done by damage-over-time spells, but instead reduces the amount of all damage done by players by the same proportion. In addition, the amount of resilience needed to reduce critical strike chance, critical strike damage and overall damage has been increased by 15%.
Classes: General
  • All pets now receive 40% of their master’s resilience and 100% of their master’s spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
  • Replenishment: This buff now grants 1% of the target’s maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
  • Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3-second Interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
User Interface
  • The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next.
  • Character names can now be colorized according to class in the chat frame. This feature can be enabled through the chat settings by right-clicking on a chat window.
  • Casting bars under the target frame, focus frame and nameplates will now display as shielded if the cast cannot be interrupted.
  • Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
  • Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips.
  • Macros and scripts will no longer be able to target totems by name.
  • New Feature Icons: Options recently added to any of the options menus will now display a yellow exclamation point next to them to indicate that they are new features.
  • Vendor prices will now be listed on items whether or not players are at a vendor.
World Environment
  • Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.
  • Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.
  • A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
  • The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
Quests
  • The ravasaur trainer Mor’vek has returned to Un’Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount… if they can survive the creature’s deadly poison.
Items
*Glyphs
* Death Knights
  • Glyph of Unholy Blight: Changed to increase damage done by the updated Unholy Blight talent by 40%.
*Druids
  • Glyph of Innervate: Duration reduced to 10 seconds.
*Paladins
  • Glyph of Righteous Defense: Now also increases the chance for Hand of Reckoning to hit.
  • Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.
  • Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.
* Rogues
  • Glyph of Shadow Dance: Now increases the duration of Shadow Dance by 2 seconds, down from 4 seconds.
  • Glyph of Tricks of the Trade: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
* Shamans
  • Glyph of Healing Wave: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.
* Warlocks
  • Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.
Heirloom
  • Tome of Cold Weather Flight: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68.
Legendary Item
  • Val’anyr, Hammer of Ancient Kings: This item’s stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val’anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.
Bug Fixes (Non Class Specific)
  • Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes (“of the Bear”) have had their stat values increased significantly.
# Glyphs
  • Glyph of Beacon of Light: This glyph will no longer grant its duration increase twice when Beacon of Light is cast on self.
  • Glyph of Corpse Explosion: This glyph will no longer cause the model on target dummies to change.
  • Glyph of Death Strike: Tooltip typo corrected.
  • Glyph of Disease: Blood Plague will now last its correct full duration when refreshed by this glyph.
  • Glyph of Freezing Trap: The effect from this glyph will now log properly.
  • Glyph of Healing Wave: The heal from this glyph will no longer benefit twice from the Purification talent.
  • Glyph of Overpower: Fixed a bug where sometimes parries would not trigger the glyph. In addition, this glyph will now only make Overpower available for 6 seconds after a parry, instead of indefinitely.
  • Glyph of Power Word: Shield: The heal from this glyph can now cause Divine Aegis.
  • Glyph of Shadow: This glyph can now be triggered by critical strikes from periodic damage.
  • Glyph of Shocking: Fixed tooltip error on Macintosh game client.
  • Glyph of Shadowflame: The effect from this glyph will now work properly when multiple Warlocks use Shadowflame on the target.
Thats All folks!